Tuesday, June 23, 2009
Algorithms for Rapidly Dispersing Robot Swarms in Unknown Environments
This is a summary of the Article “Algorithms for Rapidly Dispersing Robot
Swarms in Unknown Environments”
Tien-Ruey Hsiang, Esther M. Arkin, Michael A. Bender, S´andor P. Fekete, and Joseph S. B. Mitchell
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This paper discusses two major issues in swarm robotics, First dispersion algorithms where the robot swarm fills an environment as fast as possible. Dispersion algorithms are mainly based on two different strategies, greedy strategies and artificial physics strategies. The main concentration in the article is about Follow the Leader strategies; it discusses the work done by the writes and the results. Also it covers many different Leader-Follower algorithms.
The research was done in a simulation environment; the robots will come out of a door or more than one. Dispersion strategies for a single door such as Dept-First Leader-Follower and Breadth-First Leader-Follower were discussed in depth and compared. Also, Dispersion strategies with multiple door such Laminar Flow Lead-Follower and many different others were discussed in this paper.
This paper was very helpful in understanding the general concept of the Leader-Follower algorithms. After reading this paper I feel like I can create my own algorithm to fit the purpose of my research.
Time : 6.5 hrs
Monday, June 22, 2009
Robotics Presentation
The presentation took place at Bruce Trades 226 around 11:00 AM. The students were very interested, and the presentations went well. Students asked questions and were involved in presentation effectively. I talked shortly about Swarm Robotics and my involvement in the summer research at Berea College.
Time: 14 hrs.
Follow the Leader Algorithm
I met with Dr Pearce and ideas such as having the robots follow the leading robot but adding a distinguished mark on it such as a pink ball or something like that. Such algorithms are not as effective or the type that we are looking for. As I was doing research I found an article called “A Review of Studies in Swarm Robotics”, this article looks very inserting and promising to help me have a better understanding or such Algorithms.
Time: 8 hrs.
Saturday, June 13, 2009
RobotC Frequently Used Commands
As I was searching online trying to learn how to use RobotC I found a very helpful website that describes many commands for both the NXT and RXC. I went through it deleted the parts about the RXC, and went through every single step and downloaded the programs on the NXT. This was very helpful and very time consuming but you end up with a great deal of knowledge once you are done with all of it. You could also find this on the RobotC website at http://www.robotc.net/content/lego_quick/media/code_listing/nxt.html .
Motors
Basic motor control commands, plus some fine-tuning commands.
NXT |
Turn the referenced NXT motor output either on or off and also sets the power level of the motor outputs.
The NXT has 3 motor outputs: motorA, motorB, motorC
The NXT can handle power levels from -100 (full reverse) to 100 (full forward). A power level of 0 will cause the motors to stop.
motor[motorA] = 100; //Output A - full speed forward
motor[motorB] = 100; //Output B - full speed forward
NXT |
This feature is used to reverse the direction the referenced motor travels. Once this setting is changed, the reference motor will be reversed for the entire program (unless manually changed a later point in the program)
This is useful for when working with motors that mounted in different directions and the programmer wants to keep the power setting the same for both motors.
There are two settings: 0 - normal, 1 - reversed
Before:
motor[motorA] = -100; //Output A - full speed reverse
motor[motorB] = 100; //Output B - full speed forward
After:
bMotorFlippedMode[motorA] = 1; //Motor Direction Flipped
motor[motorA] = 100; //Output A - full speed reverse
motor[motorB] = 100; //Output B - full speed forward
NXT |
This switch is used to choose wether the motors on the NXT will float or brake when there is no power applied. By default, the motors will float.
The reason to switch this is if you're trying to make precise turns with the NXT and the motors are drifting causing the change in direction to be off.
There are two settings for this switch:
false - motors will brake when inactive
true - motors will float when inactive
bFloatDuringInactiveMotorPWM = false; //motors will brake when power is set to "0"
Timers
The NXT allows you to use Wait commands to place delays in your program. It also supports Timers, which work like stopwatches - they count time since the last reset, and you reset them again when you want to start or restart.
NXT |
This function will cause a program to wait a specified number of milliseconds before executing the next instruction in a program.
Wait_time is an integer (1 = 1/1000th of a second). Maximum wait time is 32.768 seconds when using this function.
motor[motorA] = 100; //Output A - full speed forward
wait1Msec(2000); //Wait 2 seconds
motor[motorA] = 0; //Output A - off
NXT |
This function will cause a program to wait a specified number of hundredths of a second before executing the next instruction in a program.
Wait_time is an integer (1 = 1/100th of a second). Maximum wait time is 327.68 seconds when using this function.
motor[motorA] = 100; //Output A - full speed forward
wait10Msec(200); //Wait 2 seconds
motor[motorA] = 0; //Output A - off
NXT |
This timer function returns the current value of the referenced timer as an integer in a specific resolution. The resolution for "time10" is in milliseconds (1 = 1/1000th of a second).
The maximum amount of time to be recorded is 32.768 seconds (~1/2 minute)
The NXT has 4 internal timers: T1, T2, T3, T4
int x; //Init variable x
x = time1[T1]; //assign variable x value of Timer #1 (1/1000th seconds)
NXT |
This timer function returns the current value of the referenced timer as an integer in a specific resolution. The resolution for "time10" is in hundredths of a second (1 = 1/100th of a second).
The maximum amount of time to be recorded is 327.68 seconds (~5 minutes)
The NXT has 4 internal timers: T1, T2, T3, T4
int x; //Init variable x
x = time10[T1]; //assign variable x value of Timer #1 (1/100th seconds)
NXT |
This timer function returns the current value of the referenced timer as an integer in a specific resolution. The resolution for "time100" is in tenths of a second (1 = 1/10th of a second).
The maximum amount of time to be recorded is 3276.8 seconds (~54 minutes)
The NXT has 4 internal timers: T1, T2, T3, T4
int x; //Init variable x
x = time100[T1]; //assign variable x value of Timer #1 (1/10th seconds)
NXT |
Resets the referenced timer back to zero seconds.
The NXT has 4 internal timers: T1, T2, T3, T4
ClearTimer(T1); //Clear Timer #1
Sensors
Sensor commands for configuration and usage are listed below. Most sensor setup should be done through the Robot > Motors and Sensors Setup menu for best results.
NXT |
Sensor Type | Description | Range of Values |
sensorTouch | Digital | 0 to 1 |
sensorLightActive | Analog, Percentage | 0 to 100 |
sensorLightInactive | Analog, Percentage | 0 to 100 |
sensorSoundDB | Analog, Percentage | 0 to 100 |
sensorSONAR | Distance, CM | 0 to 255 |
This function is used to manually set the mode of a specific input port to a specific type of sensor. We recommend, however, that you use the "Motor and Sensors Setup" wizard in RobotC.
The NXT has 4 sensor inputs: S1, S2, S3, S4
The NXT supports 8 different types of sensors:
SetSensorType(S1, sensorTouch); //Input 1 now is set to be a Touch Sensor
NXT |
SensorValue is used to read the value of the referenced sensor port. Values will correspond to the type of sensor set for that port (see set_sensor_type page).
The SensorValue function can be accessed like a variable, as it returns an integer value.
The NXT has 3 sensor inputs: S1, S2, S3, S4
SetSensorType(S1, sensorTouch); //Input 1 now is set to be a Touch Sensor
if(SensorValue(S1) == 1)
{
motor[motorA] = 100; //Output A - full speed forward
}
NXT |
This function is used to access the internal encoder from the NXT's motors.
A value is return with the number of degrees the motor has traveled (1 = 1 degree), with the value as an integer.
while(nMotorEncoder[motorA] <>
{
motor[motorA] = 100; //Output A - full speed forward
motor[motorB] = 100; //Output B - full speed forward
}
You can also assign the value of nMotorEncoder to 0 to reset the encoder.
To reset the encoder on MotorA, use the following code:
nMotorEncoder[MotorA] = 0;
NXT |
This function is used to reset the value of the referenced sensor port back to zero. This is only neccessary with specific sensor types that retain their values (e.g. Encoder Sensor).
The NXT has 4 sensor inputs: S1, S2, S3, S4
SetSensorType(S1, sensorRotation); //Input #1 now is set to be a Rotation Sensor
ClearSensorValue(S1); //Reset Input #1 back to a value of 0
Sounds
The NXT can generate tones, or play back stored waveform sound data.
NXT |
Plays a sound from the NXT internal speaker at a specific frequency (1 = 1 hertz) for a specific length (1 = 1/100th of a second).
PlayTone(220, 500); //Plays a 220hz tone for 1/2 second
NXT |
Sound Names |
soundBlip |
soundBeepBeep |
soundDownwardTones |
soundUpwardTones |
soundLowBuzz |
soundFastUpwardTones |
soundShortBlip |
soundException |
Plays a sound effect from the NXT internal library. Requires a sound name to be passed to play the sound.
PlaySound(soundUpwardTones); //Plays the sound "Upward Tones"
NXT |
This function is used to play a sound file that is on the NXT. NXT sounds files have the extension .rso.
PlaySoundFile(Whoops.rso); //Plays the sound file "Woops.rso"
LCD Display
Commands for the NXT's LCD Display.
NXT |
Displays a text line on the LCD screen of the NXT. Up to three variables are passable to the function.
line_number - The line the text line will appear on the NXT. There are 8 lines of text avaiable to the users, and valid arguments for this parameter are 0-7, which correspond to lines 1-8 on thte NXT's screen.
text - The text parameter is what shows up on the screen. This will be a string enclosed in quotes up to 16 characters. You may also display variables with this parameter by using the "%d" to display a variable definined in later parameters. You may use up to 3 "%d" characters to display 3 seperate variables. Remeber that you can only display 16 total characters, so the value of the variables will take up some of those 16 characters.
var1, var2, var3 = These parameters define which variables will be displayed to the screen.
int x = 1; //declare first variable
int y = 2; //declare second variable
int z = 3; //declare third variable
nxtDisplayTextLine(0,"Test %d %d %d",x,y,z);
//layout to display the text "Test 1 2 3" on the first line of the NXT screen
NXT |
Clears the NXT's LCD screen of all text and GUI images.
eraseDisplay();
Miscellaneous
Miscellaneous useful commands that are not part of the standard C language.
NXT |
Returns a random number (integer) between 0 and the 'value' of the function.
int x; //declares x as an integer
x = random(100); //Returns a random value between 0 and 100
Friday, June 12, 2009
How to use RobotC!!!
RobotC is a very simple program to use, it uses C-based language, very easy to get used to, and help is available inside the program and on the RobotC website.
To start things off you need to download the program from RobotC.net and then download the appropriate firmware for the NXT. Once everything is downloaded and ready to go, hook up the USB cord to the NXT and then to your computer. Turn on the NXT and open up RobotC. Go to Robot tab and choose “Download Firmware”, choose the appropriate firmware and hit open, the firmware will automatically download onto the NXT. There are many test files written in C language just open them and load them to the NXT and that way you can see what the code does to the NXT, I found that way to the best. There is descriptive and detailed documentations about building the NXT and the movement of the NXT. There is an interesting Lego Curriculum on the RobotC website.
Time: 5.5 hrs.